namespace OpenGL;

public enum RenderbufferStorage
{
	R3G3B2 = 10768,
	Alpha4 = 32827,
	Alpha8 = 32828,
	Alpha12 = 32829,
	Alpha16 = 32830,
	Rgb4 = 32847,
	Rgb5 = 32848,
	Rgb8 = 32849,
	Rgb10 = 32850,
	Rgb12 = 32851,
	Rgb16 = 32852,
	Rgba2 = 32853,
	Rgba4 = 32854,
	Rgba8 = 32856,
	Rgb10A2 = 32857,
	Rgba12 = 32858,
	Rgba16 = 32859,
	DepthComponent16 = 33189,
	DepthComponent24 = 33190,
	DepthComponent32 = 33191,
	R8 = 33321,
	R16 = 33322,
	Rg8 = 33323,
	Rg16 = 33324,
	R16f = 33325,
	R32f = 33326,
	Rg16f = 33327,
	Rg32f = 33328,
	R8i = 33329,
	R8ui = 33330,
	R16i = 33331,
	R16ui = 33332,
	R32i = 33333,
	R32ui = 33334,
	Rg8i = 33335,
	Rg8ui = 33336,
	Rg16i = 33337,
	Rg16ui = 33338,
	Rg32i = 33339,
	Rg32ui = 33340,
	Rgba32f = 34836,
	Rgb32f = 34837,
	Rgba16f = 34842,
	Rgb16f = 34843,
	Depth24Stencil8 = 35056,
	R11fG11fB10f = 35898,
	Rgb9E5 = 35901,
	Srgb8 = 35905,
	Srgb8Alpha8 = 35907,
	DepthComponent32f = 36012,
	Depth32fStencil8 = 36013,
	StencilIndex1 = 36166,
	StencilIndex1Ext = 36166,
	StencilIndex4 = 36167,
	StencilIndex4Ext = 36167,
	StencilIndex8 = 36168,
	StencilIndex8Ext = 36168,
	StencilIndex16 = 36169,
	StencilIndex16Ext = 36169,
	Rgba32ui = 36208,
	Rgb32ui = 36209,
	Rgba16ui = 36214,
	Rgb16ui = 36215,
	Rgba8ui = 36220,
	Rgb8ui = 36221,
	Rgba32i = 36226,
	Rgb32i = 36227,
	Rgba16i = 36232,
	Rgb16i = 36233,
	Rgba8i = 36238,
	Rgb8i = 36239,
	Rgb10A2ui = 36975
}
